REVO2700"Amazing Mazes H@ 5  ULucida Grande WLucida Grande ULucida GrandeULucida GrandeULucida GrandeUArialcREVGeometryCachestackID1058 cREVGeneralbreakpointconditions breakpointsbreakpointstatesTitle @@cREVGeometryCacheIDs1346167830856102413461677733121021cREVGeometrycacheorder total2 Directions @@cREVGeometryCacheIDs134616784856910271346167855780103013461686272091034cREVGeometrycacheorder total3 Maze P?global varPlayerx, varPlayery, varPlayerx_prev, varPlayery_prev, varStepx, varStepy on arrowKey theKey if theKey is "left" then send mouseup to button "Left" if theKey is "right" then send mouseup to button "Right" if theKey is "up" then send mouseup to button "Up" if theKey is "down" then send mouseup to button "Down" end arrowKey on checkCollision if intersect(button "player", graphic "barrier1", "opaque pixels") or \ intersect(button "player", graphic "barrier2", "opaque pixels") or \ intersect(button "player", graphic "barrier3", "opaque pixels") then set the location of button "player" to varPlayerx_prev, varPlayery_prev end if if intersect(button "player", graphic "place1", "opaque pixels") then show field "success" wait 3 seconds hide field "success" end if if intersect(button "player", graphic "trap1", "opaque pixels") then show field "error" wait 3 seconds hide field "error" end if put item 1 of the location of button "player" into varPlayerx_prev put item 2 of the location of button "player" into varPlayery_prev put item 1 of the location of button "player" into varPlayerx put item 2 of the location of button "player" into varPlayery end checkCollision on opencard hide field "success" hide field "error" set the location of button "player" to 160, 240 put 10 into varStepx put 10 into varStepy put item 1 of the location of button "player" into varPlayerx put item 2 of the location of button "player" into varPlayery end opencard @cREVGeometryCacheIDs 134797905173010571347974458815103913479790962041058134797542448810411347975343570104013479731905821038134797748343810451347973125208103613479757483381043134797875189910551347978439323105113479776700571050cREVGeometrycacheorder total12 cREVGeneralscripteditorvscroll0scripteditorselection536 !" Field  6 2 cREVTable currentview Amazing Mazes cREVGeneral revUniqueID 1346167773312  Amazing Mazes DirectionsEp+on mouseUp go to next card end mouseUp tRW cREVGeneral revUniqueID 1346167830856scripteditorvscroll0 Field)`X" cREVGeneral revUniqueID 1346167848569  The directions go here. `Y BeginEp+on mouseUp go to next card end mouseUp rRQ cREVGeneral revUniqueID 1346167855780scripteditorvscroll0scripteditorselection29  Field  $ 2 cREVGeneral revUniqueID 1346168627209  Directions playerMpon mouseUp end mouseUp uS cREVGeneral revUniqueID 1347973125208scripteditorvscroll0scripteditorselection14 UpMpWglobal varPlayerx, varPlayery, varPlayerx_prev, varPlayery_prev, varStepx, varStepy on mouseUp set the location of button "player" to varPlayerx, varPlayery-varStepy if varPlayery < 0 then put 480 into varPlayery set the location of button "player" to varPlayerx, varPlayery end if checkCollision end mouseUp vvRQ cREVGeneral revUniqueID 1347973190582scripteditorvscroll0scripteditorselection329 DownMpVglobal varPlayerx, varPlayery, varPlayerx_prev, varPlayery_prev, varStepx, varStepy on mouseUp set the location of button "player" to varPlayerx, varPlayery+varStepy if varPlayery >480 then put 0 into varPlayery set the location of button "player" to varPlayerx, varPlayery end if checkCollision end mouseUp vRQ cREVGeneralscripteditorvscroll0 revUniqueID 1347974458815scripteditorselection196 RightMpWglobal varPlayerx, varPlayery, varPlayerx_prev, varPlayery_prev, varStepx, varStepy on mouseUp set the location of button "player" to varPlayerx+varStepx, varPlayery if varPlayerx > 320 then put 0 into varPlayerx set the location of button "player" to varPlayerx, varPlayery end if checkCollision end mouseUp RW cREVGeneralscripteditorvscroll0 revUniqueID 1347975343570scripteditorselection451 LeftMpWglobal varPlayerx, varPlayery, varPlayerx_prev, varPlayery_prev, varStepx, varStepy on mouseUp set the location of button "player" to varPlayerx-varStepx, varPlayery if varPlayerx < 0 then put 320 into varPlayerx set the location of button "player" to varPlayerx, varPlayery end if checkCollision end mouseUp &RW cREVGeneral revUniqueID 1347975424488scripteditorvscroll0scripteditorselection325  barrier1KBff$X8%G%{{1A1AE'E%G cREVGeneral revUniqueID 1347975748338 barrier2KBffZb [[ooMMyy[ cREVGeneral revUniqueID 1347977483438 barrier3KDffb<@h cREVGeneral revUniqueID 1347977670057place1KDff`^h cREVGeneral revUniqueID 1347978439323 successH@* cREVGeneral revUniqueID 1347978751899  You found it!!trap1KDh cREVGeneral revUniqueID 1347979051730 "errorH@8 cREVTable currentviewOh oh! You found a trap! cREVGeneral revUniqueID 1347979096204  Oh oh! You found a trap!