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Prep
You need some special resources installed in your browser in order to open many of the activities listed on this page:
1. Java (if you have a relatively recent version of Netscape of Internet Explorer, just be sure you have chosen to "enable Java" in your preferences menu.)
2. Shockwave for Director (and Flash):
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Click here to have Macromedia auto-install the right plug-in for you! This is the recommended way to get the right version of the Shockwave for Director (and Flash). |
3. Authorware 5.1 Web Player:
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Click here to have Macromedia auto-install the right plug-in for you! This is the recommended way to get the right version of the Authorware Web Player. |
Agenda
Introduction
to Motivation & Instruction
Advance
Organizer
Some examples at the
start that epitomize many of the concepts and principles of this
seminar
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To get you in a "motivational" spirit, click here to see a nifty card trick -- see if you can figure out how it's done. |
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Simulation about Acceleraton & Velocity (designed by Lloyd, graphics by David Noah) |
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A Simulation about Educational Philosophy (designed by Lloyd) |
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A Game of Estimation (designed by Lloyd) |
6 Cs: choice, challenge, control, collaboration, constructive comprehension, and consequences
Example of a microworld/simulation: Interactive Physics
Example of a microworld/simulation: Geometer's Sketchpad
Examples of Simulations/Games relevant to the Medical or Health Field
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A Multimedia Journey |
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Pain Management Simulation |
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Role-play simulation |
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Some of Rieber's work.....
Rieber, L.P. (1994). Computers,
graphics, & Learning. Madison, WI: Brown & Benchmark.
Online
edition in the works ...... feel free to check it out.
Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology Research & Development, 44(2), 43-58.
Rieber, L. P., Luke, N., & Smith, J. (1998). Project KID DESIGNER: Constructivism at work through play. Meridian: Middle School Computer Technology Journal [On-line], 1(1). Available http://www.ncsu.edu/meridian/index.html
Rieber, L. P., Smith, L., & Noah, D. (1998). The value of serious play. Educational Technology, 38(6), 29-37.
Rieber, L. P., & Matzko, M.J. (in press). Serious design for serious play. Educational Technology.
Some of other readings with a strong emphasis on play.....
Resnick, M. (1998). Technologies
for lifelong kindergarten. Educational Technology Research &
Development, 46(4), 43-55.
[You
can download a copy of StarLogo by going to its project's home
page.]
Pellegrini, A. D. (Ed.). (1995). The future of play theory: A multidisciplinary inquiry into the contributions of Brian Sutton-Smith. Albany, NY: State University of New York Press.
Sutton-Smith, B. (1997). The ambiguity of play. Cambridge, Mass: Harvard University Press.
General readings on motivation.....
This is a very nice article about the use of intrinsic vs. extrinsic motivators in the K-12 classroom. It presents a nice overview of the theory and provides a balanced, practical acount of the challenges confronting teachers:
Ruenzel, D. (2000). Gold
star junkies. Teacher Magazine, 11(5), 25-29.
Available online at http://www.teachermagazine.org/tm/tmstory.cfm?slug=05gold.h11
Cameron, J., & Pierce, W. D. (1994). Reinforcement, reward, and intrinsic motivation: A meta-analysis. Review of Educational Research, 64, 363-423.
Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York: Harper & Row.
Csikszentmihalyi, M. (1996). Creativity: Flow and the psychology of discovery and invention. New York: Harper Collins.
Deci, E. L., & Ryan, R. M. (1985). Intrinsic motivation and self-determination in human behavior. New York: Plenum Press.
Eccles, J. S., & Wigfield, A. (1995). In the mind of the actor: The structure of adolescents' achievement task values and expectancy-related beliefs. Personality and Social Psychology Bulletin, 21, 215-225.
Gilligan, C. (1993). In a different voice: Psychological theory and women's development. Cambridge, MA: Harvard University Press.
Keller, J. M., & Suzuki, K. (1988). Use of the ARCS motivation model in courseware design. In D. Jonassen (Ed.), Instructional designs for microcomputer courseware, (pp. 401-434). Hillsdale, NJ: Erlbaum.
Lepper, M. R., & D., G. (1987). Overjustification research and beyond: Toward a means-ends analysis of intrinsic and extrinsic motivation. In R. E. Snow & M. J. Farr (Eds.), Aptitude, learning, and instruction, III: Conative and affective process analysis, (pp. 109-148). Hillsdale, NJ: Lawrence Erlbaum Associates.
Malone, T. W., & Lepper, M. R. (1987). Making learning fun: A taxonomy of intrinsic motivations for learning. In R. E. Snow & M. J. Farr (Eds.), Aptitude, learning, and instruction, III: Conative and affective process analysis, (pp. 223-253). Hillsdale, NJ: Lawrence Erlbaum Associates.
Quinn, C. N., Boesen, M., Kedziar, D., Kelmenson, D., & Moser, R. (1993, June). Designing multimedia environments for thinking skill practice: Presented at the World Conference on Educational Multimedia and Hypermedia, Orlando, FL.
Ryan, R. M., & Deci, E. L. (1996). When paradigms clash: Comments on Cameron and Pierce's claim that rewards do not undermine intrinsic motivation. Review of Educational Research, 66(1), 33-38.
Turner, J., & Paris, S. G. (1995). How literacy tasks influence children's motivation for literacy. The Reading Teacher, 48(8), 662-673.
Weiner, B. (1990). History of motivational research in education. Journal of Educational Psychology, 82(4), 616-622.
Weiner, B. (1992). Human motivation: Metaphors, theories, and research. Newbury Park, CA: Sage.
Other
resources & other related links
Resources
- World Wide Interactive Learning Design (WWILD) Team home page
- Join the WWILD Team! This is a 'bare bones' web site that I built to push a new delivery model of web-based learning resources. Several of my simulations and games can be found there, including a demo of Space Shuttle Commander, Acceleration & Velocity Simulation (which includes "The Rogue Refrigerator" model), and SimSchool. Take note that my examples, and many others, require special resources to run the programs (such as one of the Shockwave plug-ins). When these resources are needed, most sites give links to where you can acquirre the resources.
- Macromedia's Shockzone
- Much of my simulation and gaming material is programmed in Authorware and then "shocked" for use on the Internet. You can get familiar with Shockwave technology by visiting Macromedia's Shockzone. There are lots of examples of interactive multimedia created using Shockwave (few are educational, however).
- North American Simulation and Gaming Association
- This is the group that publishes the "Simulation & Gaming" journal. NASAGA's primary mission is to facilitate the use of simulations and games and to collect, develop and spread information about the principles and procedures of interactive, experiential approaches to education, training, management, problem solving and decision making.